I want to start this deck tech out with some positivity: Eric Haugen, we got there! Eric and I have been trying to make [[Duskmantle Seer]] work in Standard for a long time, and I think we've finally broken through. I piloted Suicide Seers to 7-1 at FNM last week, and when you combine that with a 3-1 night I had a couple weeks ago with an earlier version, we're looking at a 10-2 record in a competitive FNM environment. Not bad.
Anyone going to the Grand Prix this weekend?
Onto the links...
Check out the new episode of Walking the Planes.
Pat Cox gives a briefing on the Tribal Zoo deck he played at Pro Tour Born of the Gods. Also, he does not seem to be a fan of [[Steppe Lynx]].
Matthias Hunt puts together a primer on the Amulet of Vigor deck he took to the Pro Tour.
*Join The Meadery, the MTG-devoted social network of your dreams, right here
The Winner's Circle is a feature in which The Meadery gives the opportunity for winners of major Magic tournaments to talk about their route to victory. This week, we have Kyle Peterson recapping his win at the SCG IQ in Menomonie.
When I sit down to play Magic, I like to play a game of Magic with my opponent. What does this actually mean? It means I like playing to my outs, casting spells that interact with my opponent, and shaping my game plan around dismantling my opponent’s. Naturally, this makes me a control player.
EDITOR'S NOTE: Alex Binek is a Midwest Magic grinder from Illinois. He has placed in the Top 8 of a number of SCG Opens, including a win in the Legacy portion of SCG Indianapolis.
Most people in the Midwest know me as a Miracles player, and with the recent success of the deck, one might expect I would have been excited to pilot it in St. Louis. However, for some reason I just had no desire to activate [[Sensei's Top]] 200 times on the day and wanted to go with something more proactive.
They can ban [[Bloodbraid Elf]], they can ban [[Deathrite Shaman]], but BGx strategies will not go away. Why? Because these decks are not about the individual pieces. It is a strategy.
BGx decks are attrition decks. They function on early-game hand disruption and one-for-one removal (hopefully even two-for-one). Then, when both players are in top deck mode (or something close), they fall back on a beater and close out the game.
There seems to be something of a Modern explosion going on in the Magic world right now. Not only are prices of staples going through the roof, but Modern is all anyone is talking about on the major content sites. In fact, this weekend's Grand Prix Richmond has already broken records based on pre-registration numbers alone.
Grand Prix Richmond is coming this weekend and it is already set to be the largest Modern event ever based on pre-registration alone. While I personally will not be attending this Grand Prix, I know many of you reading this will be. We have had two major Modern events recently: the Pro Tour and the Channel Fireball Modern 5k. Between the Modern decks that earned 22 points or more at the PT and the Top-8 from the 5k, we see 43 decklists that give us the following archetype breakdown:
I’m a combo player.
Even before I played Magic, I was a mathematician who spent his spare time playing Contract Bridge, a game that is all about probabilities and sequencing of plays.
Combo has always been the archetype I did best with, and a combo deck is even what got me to my first Pro Tour. However, somehow I managed to play in ten Pro Tours without sleeving up a single combo deck. So, for Pro Tour Born of the Gods, I did something I hadn’t done before: I decided I to play combo before I even started exploring the format.
Episode 13: "Cube 2: Electric Boogaloo"
Hey, everyone! Thank you for stopping by for this week's Cardboard Junkies podcast: "Cube 2: Electric Boogaloo!" This is the first episode in our guest month series. Joining us this week is Booze Cube creator Scott Peitzer. We will be talking the ins and out of cubing, what is a cube, how do you make a cube, and how do you play a cube?